boundingBoxRendererUboDeclaration.js 632 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "boundingBoxRendererUboDeclaration";
  4. const shader = `#ifdef WEBGL2
  5. uniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;
  6. #ifdef MULTIVIEW
  7. uniform mat4 viewProjectionR;
  8. #endif
  9. #else
  10. layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};
  11. #endif
  12. `;
  13. // Sideeffect
  14. ShaderStore.IncludesShadersStore[name] = shader;
  15. /** @internal */
  16. export const boundingBoxRendererUboDeclaration = { name, shader };
  17. //# sourceMappingURL=boundingBoxRendererUboDeclaration.js.map