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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "boundingBoxRendererUboDeclaration";
- const shader = `#ifdef WEBGL2
- uniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;
- #ifdef MULTIVIEW
- uniform mat4 viewProjectionR;
- #endif
- #else
- layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const boundingBoxRendererUboDeclaration = { name, shader };
- //# sourceMappingURL=boundingBoxRendererUboDeclaration.js.map
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