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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "kernelBlurFragment2";
- const shader = `#ifdef DOF
- factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
- #else
- computedWeight=KERNEL_DEP_WEIGHT{X};
- #endif
- #ifdef PACKEDFLOAT
- blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
- #else
- blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const kernelBlurFragment2 = { name, shader };
- //# sourceMappingURL=kernelBlurFragment2.js.map
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