12345678910111213141516 |
- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "meshUboDeclaration";
- const shader = `#ifdef WEBGL2
- uniform mat4 world;uniform float visibility;
- #else
- layout(std140,column_major) uniform;uniform Mesh
- {mat4 world;float visibility;};
- #endif
- #define WORLD_UBO
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const meshUboDeclaration = { name, shader };
- //# sourceMappingURL=meshUboDeclaration.js.map
|