meshUboDeclaration.js 479 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "meshUboDeclaration";
  4. const shader = `#ifdef WEBGL2
  5. uniform mat4 world;uniform float visibility;
  6. #else
  7. layout(std140,column_major) uniform;uniform Mesh
  8. {mat4 world;float visibility;};
  9. #endif
  10. #define WORLD_UBO
  11. `;
  12. // Sideeffect
  13. ShaderStore.IncludesShadersStore[name] = shader;
  14. /** @internal */
  15. export const meshUboDeclaration = { name, shader };
  16. //# sourceMappingURL=meshUboDeclaration.js.map