123456789101112131415161718 |
- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "pbrBlockReflectance0";
- const shader = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);vec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb;
- #ifdef METALLICWORKFLOW
- vec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a);
- #else
- vec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);
- #endif
- #ifdef ALPHAFRESNEL
- float reflectance90=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const pbrBlockReflectance0 = { name, shader };
- //# sourceMappingURL=pbrBlockReflectance0.js.map
|