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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "samplerFragmentAlternateDeclaration";
- const shader = `#ifdef _DEFINENAME_
- #if _DEFINENAME_DIRECTUV==1
- #define v_VARYINGNAME_UV vMainUV1
- #elif _DEFINENAME_DIRECTUV==2
- #define v_VARYINGNAME_UV vMainUV2
- #elif _DEFINENAME_DIRECTUV==3
- #define v_VARYINGNAME_UV vMainUV3
- #elif _DEFINENAME_DIRECTUV==4
- #define v_VARYINGNAME_UV vMainUV4
- #elif _DEFINENAME_DIRECTUV==5
- #define v_VARYINGNAME_UV vMainUV5
- #elif _DEFINENAME_DIRECTUV==6
- #define v_VARYINGNAME_UV vMainUV6
- #else
- varying vec2 v_VARYINGNAME_UV;
- #endif
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const samplerFragmentAlternateDeclaration = { name, shader };
- //# sourceMappingURL=samplerFragmentAlternateDeclaration.js.map
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