samplerFragmentDeclaration.js 825 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "samplerFragmentDeclaration";
  4. const shader = `#ifdef _DEFINENAME_
  5. #if _DEFINENAME_DIRECTUV==1
  6. #define v_VARYINGNAME_UV vMainUV1
  7. #elif _DEFINENAME_DIRECTUV==2
  8. #define v_VARYINGNAME_UV vMainUV2
  9. #elif _DEFINENAME_DIRECTUV==3
  10. #define v_VARYINGNAME_UV vMainUV3
  11. #elif _DEFINENAME_DIRECTUV==4
  12. #define v_VARYINGNAME_UV vMainUV4
  13. #elif _DEFINENAME_DIRECTUV==5
  14. #define v_VARYINGNAME_UV vMainUV5
  15. #elif _DEFINENAME_DIRECTUV==6
  16. #define v_VARYINGNAME_UV vMainUV6
  17. #else
  18. varying vec2 v_VARYINGNAME_UV;
  19. #endif
  20. uniform sampler2D _SAMPLERNAME_Sampler;
  21. #endif
  22. `;
  23. // Sideeffect
  24. ShaderStore.IncludesShadersStore[name] = shader;
  25. /** @internal */
  26. export const samplerFragmentDeclaration = { name, shader };
  27. //# sourceMappingURL=samplerFragmentDeclaration.js.map