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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "blackAndWhitePixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform float degree;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {vec3 color=texture2D(textureSampler,vUV).rgb;float luminance=dot(color,vec3(0.3,0.59,0.11));
- vec3 blackAndWhite=vec3(luminance,luminance,luminance);gl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const blackAndWhitePixelShader = { name, shader };
- //# sourceMappingURL=blackAndWhite.fragment.js.map
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