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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
- import "./ShadersInclude/logDepthDeclaration.js";
- import "./ShadersInclude/fogFragmentDeclaration.js";
- import "./ShadersInclude/clipPlaneFragment.js";
- import "./ShadersInclude/logDepthFragment.js";
- import "./ShadersInclude/fogFragment.js";
- const name = "gaussianSplattingPixelShader";
- const shader = `#include<clipPlaneFragmentDeclaration>
- #include<logDepthDeclaration>
- #include<fogFragmentDeclaration>
- varying vec4 vColor;varying vec2 vPosition;void main () {
- #include<clipPlaneFragment>
- float A=-dot(vPosition,vPosition);if (A<-4.0) discard;float B=exp(A)*vColor.a;
- #include<logDepthFragment>
- vec3 color=vColor.rgb;
- #ifdef FOG
- #include<fogFragment>
- #endif
- gl_FragColor=vec4(color,B);}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const gaussianSplattingPixelShader = { name, shader };
- //# sourceMappingURL=gaussianSplatting.fragment.js.map
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