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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/kernelBlurVaryingDeclaration.js";
- import "./ShadersInclude/kernelBlurVertex.js";
- const name = "kernelBlurVertexShader";
- const shader = `attribute vec2 position;uniform vec2 delta;varying vec2 sampleCenter;
- #include<kernelBlurVaryingDeclaration>[0..varyingCount]
- const vec2 madd=vec2(0.5,0.5);
- #define CUSTOM_VERTEX_DEFINITIONS
- void main(void) {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- sampleCenter=(position*madd+madd);
- #include<kernelBlurVertex>[0..varyingCount]
- gl_Position=vec4(position,0.0,1.0);
- #define CUSTOM_VERTEX_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const kernelBlurVertexShader = { name, shader };
- //# sourceMappingURL=kernelBlur.vertex.js.map
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