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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/instancesDeclaration.js";
- import "./ShadersInclude/clipPlaneVertexDeclaration.js";
- import "./ShadersInclude/logDepthDeclaration.js";
- import "./ShadersInclude/instancesVertex.js";
- import "./ShadersInclude/clipPlaneVertex.js";
- import "./ShadersInclude/logDepthVertex.js";
- const name = "lineVertexShader";
- const shader = `#include<instancesDeclaration>
- #include<clipPlaneVertexDeclaration>
- attribute vec3 position;attribute vec4 normal;uniform mat4 viewProjection;uniform float width;uniform float aspectRatio;
- #include<logDepthDeclaration>
- #define CUSTOM_VERTEX_DEFINITIONS
- void main(void) {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- #include<instancesVertex>
- mat4 worldViewProjection=viewProjection*finalWorld;vec4 viewPosition=worldViewProjection*vec4(position,1.0);vec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);vec2 currentScreen=viewPosition.xy/viewPosition.w;vec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;currentScreen.x*=aspectRatio;nextScreen.x*=aspectRatio;vec2 dir=normalize(nextScreen-currentScreen);vec2 normalDir=vec2(-dir.y,dir.x);normalDir*=width/2.0;normalDir.x/=aspectRatio;vec4 offset=vec4(normalDir*normal.w,0.0,0.0);gl_Position=viewPosition+offset;
- #if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
- vec4 worldPos=finalWorld*vec4(position,1.0);
- #include<clipPlaneVertex>
- #endif
- #include<logDepthVertex>
- #define CUSTOM_VERTEX_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const lineVertexShader = { name, shader };
- //# sourceMappingURL=line.vertex.js.map
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