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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "meshUVSpaceRendererPixelShader";
- const shader = `precision highp float;varying vec2 vDecalTC;uniform sampler2D textureSampler;void main(void) {if (vDecalTC.x<0. || vDecalTC.x>1. || vDecalTC.y<0. || vDecalTC.y>1.) {discard;}
- gl_FragColor=texture2D(textureSampler,vDecalTC);}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const meshUVSpaceRendererPixelShader = { name, shader };
- //# sourceMappingURL=meshUVSpaceRenderer.fragment.js.map
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