meshUVSpaceRendererMasker.fragment.js 420 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "meshUVSpaceRendererMaskerPixelShader";
  4. const shader = `varying vec2 vUV;void main(void) {gl_FragColor=vec4(1.0,1.0,1.0,1.0);}
  5. `;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const meshUVSpaceRendererMaskerPixelShader = { name, shader };
  10. //# sourceMappingURL=meshUVSpaceRendererMasker.fragment.js.map