oitBackBlend.fragment.js 471 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "oitBackBlendPixelShader";
  4. const shader = `precision highp float;uniform sampler2D uBackColor;void main() {glFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);if (glFragColor.a==0.0) {
  5. discard;}}`;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const oitBackBlendPixelShader = { name, shader };
  10. //# sourceMappingURL=oitBackBlend.fragment.js.map