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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "oitBackBlendPixelShader";
- const shader = `precision highp float;uniform sampler2D uBackColor;void main() {glFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);if (glFragColor.a==0.0) {
- discard;}}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const oitBackBlendPixelShader = { name, shader };
- //# sourceMappingURL=oitBackBlend.fragment.js.map
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