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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
- import "./ShadersInclude/logDepthDeclaration.js";
- import "./ShadersInclude/clipPlaneFragment.js";
- import "./ShadersInclude/logDepthFragment.js";
- const name = "outlinePixelShader";
- const shader = `#ifdef LOGARITHMICDEPTH
- #extension GL_EXT_frag_depth : enable
- #endif
- uniform vec4 color;
- #ifdef ALPHATEST
- varying vec2 vUV;uniform sampler2D diffuseSampler;
- #endif
- #include<clipPlaneFragmentDeclaration>
- #include<logDepthDeclaration>
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void) {
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
- #include<clipPlaneFragment>
- #ifdef ALPHATEST
- if (texture2D(diffuseSampler,vUV).a<0.4)
- discard;
- #endif
- #include<logDepthFragment>
- gl_FragColor=color;
- #define CUSTOM_FRAGMENT_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const outlinePixelShader = { name, shader };
- //# sourceMappingURL=outline.fragment.js.map
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