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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "passPixelShader";
- const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=texture2D(textureSampler,vUV);}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const passPixelShader = { name, shader };
- //# sourceMappingURL=pass.fragment.js.map
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