pass.fragment.js 435 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "passPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {gl_FragColor=texture2D(textureSampler,vUV);}`;
  8. // Sideeffect
  9. ShaderStore.ShadersStore[name] = shader;
  10. /** @internal */
  11. export const passPixelShader = { name, shader };
  12. //# sourceMappingURL=pass.fragment.js.map