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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "spriteMapVertexShader";
- const shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;varying vec3 vPosition;varying vec2 vUV;varying vec2 tUV;varying vec2 stageUnits;varying vec2 levelUnits;varying vec2 tileID;uniform float time;uniform mat4 worldViewProjection;uniform vec2 outputSize;uniform vec2 stageSize;uniform vec2 spriteMapSize;uniform float stageScale;void main() {vec4 p=vec4( position,1. );vPosition=p.xyz;vUV=uv;tUV=uv*stageSize;
- gl_Position=worldViewProjection*p;}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const spriteMapVertexShader = { name, shader };
- //# sourceMappingURL=spriteMap.vertex.js.map
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