spriteMap.vertex.js 780 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "spriteMapVertexShader";
  4. const shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;varying vec3 vPosition;varying vec2 vUV;varying vec2 tUV;varying vec2 stageUnits;varying vec2 levelUnits;varying vec2 tileID;uniform float time;uniform mat4 worldViewProjection;uniform vec2 outputSize;uniform vec2 stageSize;uniform vec2 spriteMapSize;uniform float stageScale;void main() {vec4 p=vec4( position,1. );vPosition=p.xyz;vUV=uv;tUV=uv*stageSize;
  5. gl_Position=worldViewProjection*p;}`;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const spriteMapVertexShader = { name, shader };
  10. //# sourceMappingURL=spriteMap.vertex.js.map