12345678910111213141516 |
- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "ssaoCombinePixelShader";
- const shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void) {
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
- vec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);vec4 sceneColor=texture2D(originalColor,vUV);gl_FragColor=sceneColor*ssaoColor;
- #define CUSTOM_FRAGMENT_MAIN_END
- }
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const ssaoCombinePixelShader = { name, shader };
- //# sourceMappingURL=ssaoCombine.fragment.js.map
|