taa.fragment.js 549 B

12345678910
  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "taaPixelShader";
  4. const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D historySampler;uniform float factor;void main() {vec4 c=texelFetch(textureSampler,ivec2(gl_FragCoord.xy),0);vec4 h=texelFetch(historySampler,ivec2(gl_FragCoord.xy),0);gl_FragColor=mix(h,c,factor);}
  5. `;
  6. // Sideeffect
  7. ShaderStore.ShadersStore[name] = shader;
  8. /** @internal */
  9. export const taaPixelShader = { name, shader };
  10. //# sourceMappingURL=taa.fragment.js.map