123456789101112 |
- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "vrMultiviewToSingleviewPixelShader";
- const shader = `precision mediump sampler2DArray;varying vec2 vUV;uniform sampler2DArray multiviewSampler;uniform int imageIndex;
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {gl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));}`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const vrMultiviewToSingleviewPixelShader = { name, shader };
- //# sourceMappingURL=vrMultiviewToSingleview.fragment.js.map
|