bakedVertexAnimationDeclaration.js 1.0 KB

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  1. // Do not edit.
  2. import { ShaderStore } from "../../Engines/shaderStore.js";
  3. const name = "bakedVertexAnimationDeclaration";
  4. const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
  5. uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
  6. #ifdef INSTANCES
  7. attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
  8. #endif
  9. fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
  10. {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
  11. #endif
  12. `;
  13. // Sideeffect
  14. ShaderStore.IncludesShadersStoreWGSL[name] = shader;
  15. /** @internal */
  16. export const bakedVertexAnimationDeclaration = { name, shader };
  17. //# sourceMappingURL=bakedVertexAnimationDeclaration.js.map