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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "bakedVertexAnimationDeclaration";
- const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
- uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
- #ifdef INSTANCES
- attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
- #endif
- fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
- {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
- /** @internal */
- export const bakedVertexAnimationDeclaration = { name, shader };
- //# sourceMappingURL=bakedVertexAnimationDeclaration.js.map
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