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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "sceneUboDeclaration";
- const shader = `struct Scene {viewProjection : mat4x4<f32>,
- #ifdef MULTIVIEW
- viewProjectionR : mat4x4<f32>,
- #endif
- view : mat4x4<f32>,
- projection : mat4x4<f32>,
- vEyePosition : vec4<f32>,};var<uniform> scene : Scene;
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
- /** @internal */
- export const sceneUboDeclaration = { name, shader };
- //# sourceMappingURL=sceneUboDeclaration.js.map
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