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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "clearQuadVertexShader";
- const shader = `uniform depthValue: f32;const pos=array(
- vec2f(-1.0,1.0),
- vec2f(1.0,1.0),
- vec2f(-1.0,-1.0),
- vec2f(1.0,-1.0)
- );
- #define CUSTOM_VERTEX_DEFINITIONS
- @vertex
- fn main(input : VertexInputs)->FragmentInputs {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- vertexOutputs.position=vec4f(pos[input.vertexIndex],uniforms.depthValue,1.0);
- #define CUSTOM_VERTEX_MAIN_END
- }
- `;
- // Sideeffect
- ShaderStore.ShadersStoreWGSL[name] = shader;
- /** @internal */
- export const clearQuadVertexShader = { name, shader };
- //# sourceMappingURL=clearQuad.vertex.js.map
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