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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "postprocessVertexShader";
- const shader = `attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
- #define CUSTOM_VERTEX_DEFINITIONS
- @vertex
- fn main(input : VertexInputs)->FragmentInputs {
- #define CUSTOM_VERTEX_MAIN_BEGIN
- vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0);
- #define CUSTOM_VERTEX_MAIN_END
- }
- `;
- // Sideeffect
- ShaderStore.ShadersStoreWGSL[name] = shader;
- /** @internal */
- export const postprocessVertexShader = { name, shader };
- //# sourceMappingURL=postprocess.vertex.js.map
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