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- import { Observable } from "../Misc/observable.js";
- import { Vector3, TmpVectors, Matrix } from "../Maths/math.vector.js";
- import { Sprite } from "./sprite.js";
- import { SpriteSceneComponent } from "./spriteSceneComponent.js";
- import { PickingInfo } from "../Collisions/pickingInfo.js";
- import { Texture } from "../Materials/Textures/texture.js";
- import { SceneComponentConstants } from "../sceneComponent.js";
- import { Logger } from "../Misc/logger.js";
- import { Tools } from "../Misc/tools.js";
- import { WebRequest } from "../Misc/webRequest.js";
- import { SpriteRenderer } from "./spriteRenderer.js";
- import { EngineStore } from "../Engines/engineStore.js";
- /**
- * Class used to manage multiple sprites on the same spritesheet
- * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites
- */
- export class SpriteManager {
- /**
- * Callback called when the manager is disposed
- */
- set onDispose(callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- /**
- * Gets the array of sprites
- */
- get children() {
- return this.sprites;
- }
- /**
- * Gets the hosting scene
- */
- get scene() {
- return this._scene;
- }
- /**
- * Gets the capacity of the manager
- */
- get capacity() {
- return this._spriteRenderer.capacity;
- }
- /**
- * Gets or sets the spritesheet texture
- */
- get texture() {
- return this._spriteRenderer.texture;
- }
- set texture(value) {
- value.wrapU = Texture.CLAMP_ADDRESSMODE;
- value.wrapV = Texture.CLAMP_ADDRESSMODE;
- this._spriteRenderer.texture = value;
- this._textureContent = null;
- }
- /** Defines the default width of a cell in the spritesheet */
- get cellWidth() {
- return this._spriteRenderer.cellWidth;
- }
- set cellWidth(value) {
- this._spriteRenderer.cellWidth = value;
- }
- /** Defines the default height of a cell in the spritesheet */
- get cellHeight() {
- return this._spriteRenderer.cellHeight;
- }
- set cellHeight(value) {
- this._spriteRenderer.cellHeight = value;
- }
- /** Gets or sets a boolean indicating if the manager must consider scene fog when rendering */
- get fogEnabled() {
- return this._spriteRenderer.fogEnabled;
- }
- set fogEnabled(value) {
- this._spriteRenderer.fogEnabled = value;
- }
- /**
- * Blend mode use to render the particle, it can be any of
- * the static undefined properties provided in this class.
- * Default value is 2
- */
- get blendMode() {
- return this._spriteRenderer.blendMode;
- }
- set blendMode(blendMode) {
- this._spriteRenderer.blendMode = blendMode;
- }
- /** Disables writing to the depth buffer when rendering the sprites.
- * It can be handy to disable depth writing when using textures without alpha channel
- * and setting some specific blend modes.
- */
- get disableDepthWrite() {
- return this._disableDepthWrite;
- }
- set disableDepthWrite(value) {
- this._disableDepthWrite = value;
- this._spriteRenderer.disableDepthWrite = value;
- }
- /**
- * Gets or sets a boolean indicating if the renderer must render sprites with pixel perfect rendering
- * In this mode, sprites are rendered as "pixel art", which means that they appear as pixelated but remain stable when moving or when rotated or scaled.
- * Note that for this mode to work as expected, the sprite texture must use the BILINEAR sampling mode, not NEAREST!
- */
- get pixelPerfect() {
- return this._spriteRenderer.pixelPerfect;
- }
- set pixelPerfect(value) {
- this._spriteRenderer.pixelPerfect = value;
- if (value && this.texture.samplingMode !== 3) {
- this.texture.updateSamplingMode(3);
- }
- }
- /**
- * Creates a new sprite manager
- * @param name defines the manager's name
- * @param imgUrl defines the sprite sheet url
- * @param capacity defines the maximum allowed number of sprites
- * @param cellSize defines the size of a sprite cell
- * @param scene defines the hosting scene
- * @param epsilon defines the epsilon value to align texture (0.01 by default)
- * @param samplingMode defines the sampling mode to use with spritesheet
- * @param fromPacked set to false; do not alter
- * @param spriteJSON null otherwise a JSON object defining sprite sheet data; do not alter
- */
- constructor(
- /** defines the manager's name */
- name, imgUrl, capacity, cellSize, scene, epsilon = 0.01, samplingMode = Texture.TRILINEAR_SAMPLINGMODE, fromPacked = false, spriteJSON = null) {
- this.name = name;
- /** Gets the list of sprites */
- this.sprites = [];
- /** Gets or sets the rendering group id (0 by default) */
- this.renderingGroupId = 0;
- /** Gets or sets camera layer mask */
- this.layerMask = 0x0fffffff;
- /** Gets or sets a boolean indicating if the sprites are pickable */
- this.isPickable = false;
- /**
- * Gets or sets an object used to store user defined information for the sprite manager
- */
- this.metadata = null;
- /** @internal */
- this._wasDispatched = false;
- /**
- * An event triggered when the manager is disposed.
- */
- this.onDisposeObservable = new Observable();
- this._disableDepthWrite = false;
- /** True when packed cell data from JSON file is ready*/
- this._packedAndReady = false;
- this._customUpdate = (sprite, baseSize) => {
- if (!sprite.cellRef) {
- sprite.cellIndex = 0;
- }
- const num = sprite.cellIndex;
- if (typeof num === "number" && isFinite(num) && Math.floor(num) === num) {
- sprite.cellRef = this._spriteMap[sprite.cellIndex];
- }
- sprite._xOffset = this._cellData[sprite.cellRef].frame.x / baseSize.width;
- sprite._yOffset = this._cellData[sprite.cellRef].frame.y / baseSize.height;
- sprite._xSize = this._cellData[sprite.cellRef].frame.w;
- sprite._ySize = this._cellData[sprite.cellRef].frame.h;
- };
- if (!scene) {
- scene = EngineStore.LastCreatedScene;
- }
- if (!scene._getComponent(SceneComponentConstants.NAME_SPRITE)) {
- scene._addComponent(new SpriteSceneComponent(scene));
- }
- this._fromPacked = fromPacked;
- this._scene = scene;
- const engine = this._scene.getEngine();
- this._spriteRenderer = new SpriteRenderer(engine, capacity, epsilon, scene);
- if (cellSize.width && cellSize.height) {
- this.cellWidth = cellSize.width;
- this.cellHeight = cellSize.height;
- }
- else if (cellSize !== undefined) {
- this.cellWidth = cellSize;
- this.cellHeight = cellSize;
- }
- else {
- this._spriteRenderer = null;
- return;
- }
- this._scene.spriteManagers && this._scene.spriteManagers.push(this);
- this.uniqueId = this.scene.getUniqueId();
- if (imgUrl) {
- this.texture = new Texture(imgUrl, scene, true, false, samplingMode);
- }
- if (this._fromPacked) {
- this._makePacked(imgUrl, spriteJSON);
- }
- }
- /**
- * Returns the string "SpriteManager"
- * @returns "SpriteManager"
- */
- getClassName() {
- return "SpriteManager";
- }
- _makePacked(imgUrl, spriteJSON) {
- if (spriteJSON !== null) {
- try {
- //Get the JSON and Check its structure. If its an array parse it if its a JSON string etc...
- let celldata;
- if (typeof spriteJSON === "string") {
- celldata = JSON.parse(spriteJSON);
- }
- else {
- celldata = spriteJSON;
- }
- if (celldata.frames.length) {
- const frametemp = {};
- for (let i = 0; i < celldata.frames.length; i++) {
- const _f = celldata.frames[i];
- if (typeof Object.keys(_f)[0] !== "string") {
- throw new Error("Invalid JSON Format. Check the frame values and make sure the name is the first parameter.");
- }
- const name = _f[Object.keys(_f)[0]];
- frametemp[name] = _f;
- }
- celldata.frames = frametemp;
- }
- const spritemap = Reflect.ownKeys(celldata.frames);
- this._spriteMap = spritemap;
- this._packedAndReady = true;
- this._cellData = celldata.frames;
- }
- catch (e) {
- this._fromPacked = false;
- this._packedAndReady = false;
- throw new Error("Invalid JSON from string. Spritesheet managed with constant cell size.");
- }
- }
- else {
- const re = /\./g;
- let li;
- do {
- li = re.lastIndex;
- re.test(imgUrl);
- } while (re.lastIndex > 0);
- const jsonUrl = imgUrl.substring(0, li - 1) + ".json";
- const onerror = () => {
- Logger.Error("JSON ERROR: Unable to load JSON file.");
- this._fromPacked = false;
- this._packedAndReady = false;
- };
- const onload = (data) => {
- try {
- const celldata = JSON.parse(data);
- const spritemap = Reflect.ownKeys(celldata.frames);
- this._spriteMap = spritemap;
- this._packedAndReady = true;
- this._cellData = celldata.frames;
- }
- catch (e) {
- this._fromPacked = false;
- this._packedAndReady = false;
- throw new Error("Invalid JSON format. Please check documentation for format specifications.");
- }
- };
- Tools.LoadFile(jsonUrl, onload, undefined, undefined, false, onerror);
- }
- }
- _checkTextureAlpha(sprite, ray, distance, min, max) {
- if (!sprite.useAlphaForPicking || !this.texture) {
- return true;
- }
- const textureSize = this.texture.getSize();
- if (!this._textureContent) {
- this._textureContent = new Uint8Array(textureSize.width * textureSize.height * 4);
- this.texture.readPixels(0, 0, this._textureContent);
- }
- const contactPoint = TmpVectors.Vector3[0];
- contactPoint.copyFrom(ray.direction);
- contactPoint.normalize();
- contactPoint.scaleInPlace(distance);
- contactPoint.addInPlace(ray.origin);
- const contactPointU = (contactPoint.x - min.x) / (max.x - min.x);
- const contactPointV = 1.0 - (contactPoint.y - min.y) / (max.y - min.y);
- const u = (sprite._xOffset * textureSize.width + contactPointU * sprite._xSize) | 0;
- const v = (sprite._yOffset * textureSize.height + contactPointV * sprite._ySize) | 0;
- const alpha = this._textureContent[(u + v * textureSize.width) * 4 + 3];
- return alpha > 0.5;
- }
- /**
- * Intersects the sprites with a ray
- * @param ray defines the ray to intersect with
- * @param camera defines the current active camera
- * @param predicate defines a predicate used to select candidate sprites
- * @param fastCheck defines if a fast check only must be done (the first potential sprite is will be used and not the closer)
- * @returns null if no hit or a PickingInfo
- */
- intersects(ray, camera, predicate, fastCheck) {
- const count = Math.min(this.capacity, this.sprites.length);
- const min = Vector3.Zero();
- const max = Vector3.Zero();
- let distance = Number.MAX_VALUE;
- let currentSprite = null;
- const pickedPoint = TmpVectors.Vector3[0];
- const cameraSpacePosition = TmpVectors.Vector3[1];
- const cameraView = camera.getViewMatrix();
- let activeRay = ray;
- let pickedRay = ray;
- for (let index = 0; index < count; index++) {
- const sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- if (predicate) {
- if (!predicate(sprite)) {
- continue;
- }
- }
- else if (!sprite.isPickable) {
- continue;
- }
- Vector3.TransformCoordinatesToRef(sprite.position, cameraView, cameraSpacePosition);
- if (sprite.angle) {
- // Create a rotation matrix to rotate the ray to the sprite's rotation
- Matrix.TranslationToRef(-cameraSpacePosition.x, -cameraSpacePosition.y, 0, TmpVectors.Matrix[1]);
- Matrix.TranslationToRef(cameraSpacePosition.x, cameraSpacePosition.y, 0, TmpVectors.Matrix[2]);
- Matrix.RotationZToRef(-sprite.angle, TmpVectors.Matrix[3]);
- // inv translation x rotation x translation
- TmpVectors.Matrix[1].multiplyToRef(TmpVectors.Matrix[3], TmpVectors.Matrix[4]);
- TmpVectors.Matrix[4].multiplyToRef(TmpVectors.Matrix[2], TmpVectors.Matrix[0]);
- activeRay = ray.clone();
- Vector3.TransformCoordinatesToRef(ray.origin, TmpVectors.Matrix[0], activeRay.origin);
- Vector3.TransformNormalToRef(ray.direction, TmpVectors.Matrix[0], activeRay.direction);
- }
- else {
- activeRay = ray;
- }
- min.copyFromFloats(cameraSpacePosition.x - sprite.width / 2, cameraSpacePosition.y - sprite.height / 2, cameraSpacePosition.z);
- max.copyFromFloats(cameraSpacePosition.x + sprite.width / 2, cameraSpacePosition.y + sprite.height / 2, cameraSpacePosition.z);
- if (activeRay.intersectsBoxMinMax(min, max)) {
- const currentDistance = Vector3.Distance(cameraSpacePosition, activeRay.origin);
- if (distance > currentDistance) {
- if (!this._checkTextureAlpha(sprite, activeRay, currentDistance, min, max)) {
- continue;
- }
- pickedRay = activeRay;
- distance = currentDistance;
- currentSprite = sprite;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- if (currentSprite) {
- const result = new PickingInfo();
- cameraView.invertToRef(TmpVectors.Matrix[0]);
- result.hit = true;
- result.pickedSprite = currentSprite;
- result.distance = distance;
- // Get picked point
- const direction = TmpVectors.Vector3[2];
- direction.copyFrom(pickedRay.direction);
- direction.normalize();
- direction.scaleInPlace(distance);
- pickedRay.origin.addToRef(direction, pickedPoint);
- result.pickedPoint = Vector3.TransformCoordinates(pickedPoint, TmpVectors.Matrix[0]);
- return result;
- }
- return null;
- }
- /**
- * Intersects the sprites with a ray
- * @param ray defines the ray to intersect with
- * @param camera defines the current active camera
- * @param predicate defines a predicate used to select candidate sprites
- * @returns null if no hit or a PickingInfo array
- */
- multiIntersects(ray, camera, predicate) {
- const count = Math.min(this.capacity, this.sprites.length);
- const min = Vector3.Zero();
- const max = Vector3.Zero();
- let distance;
- const results = [];
- const pickedPoint = TmpVectors.Vector3[0].copyFromFloats(0, 0, 0);
- const cameraSpacePosition = TmpVectors.Vector3[1].copyFromFloats(0, 0, 0);
- const cameraView = camera.getViewMatrix();
- for (let index = 0; index < count; index++) {
- const sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- if (predicate) {
- if (!predicate(sprite)) {
- continue;
- }
- }
- else if (!sprite.isPickable) {
- continue;
- }
- Vector3.TransformCoordinatesToRef(sprite.position, cameraView, cameraSpacePosition);
- min.copyFromFloats(cameraSpacePosition.x - sprite.width / 2, cameraSpacePosition.y - sprite.height / 2, cameraSpacePosition.z);
- max.copyFromFloats(cameraSpacePosition.x + sprite.width / 2, cameraSpacePosition.y + sprite.height / 2, cameraSpacePosition.z);
- if (ray.intersectsBoxMinMax(min, max)) {
- distance = Vector3.Distance(cameraSpacePosition, ray.origin);
- if (!this._checkTextureAlpha(sprite, ray, distance, min, max)) {
- continue;
- }
- const result = new PickingInfo();
- results.push(result);
- cameraView.invertToRef(TmpVectors.Matrix[0]);
- result.hit = true;
- result.pickedSprite = sprite;
- result.distance = distance;
- // Get picked point
- const direction = TmpVectors.Vector3[2];
- direction.copyFrom(ray.direction);
- direction.normalize();
- direction.scaleInPlace(distance);
- ray.origin.addToRef(direction, pickedPoint);
- result.pickedPoint = Vector3.TransformCoordinates(pickedPoint, TmpVectors.Matrix[0]);
- }
- }
- return results;
- }
- /**
- * Render all child sprites
- */
- render() {
- // Check
- if (this._fromPacked && (!this._packedAndReady || !this._spriteMap || !this._cellData)) {
- return;
- }
- const engine = this._scene.getEngine();
- const deltaTime = engine.getDeltaTime();
- if (this._packedAndReady) {
- this._spriteRenderer.render(this.sprites, deltaTime, this._scene.getViewMatrix(), this._scene.getProjectionMatrix(), this._customUpdate);
- }
- else {
- this._spriteRenderer.render(this.sprites, deltaTime, this._scene.getViewMatrix(), this._scene.getProjectionMatrix());
- }
- }
- /**
- * Rebuilds the manager (after a context lost, for eg)
- */
- rebuild() {
- this._spriteRenderer?.rebuild();
- }
- /**
- * Release associated resources
- */
- dispose() {
- if (this._spriteRenderer) {
- this._spriteRenderer.dispose();
- this._spriteRenderer = null;
- }
- this._textureContent = null;
- // Remove from scene
- if (this._scene.spriteManagers) {
- const index = this._scene.spriteManagers.indexOf(this);
- this._scene.spriteManagers.splice(index, 1);
- }
- // Callback
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this.metadata = null;
- }
- /**
- * Serializes the sprite manager to a JSON object
- * @param serializeTexture defines if the texture must be serialized as well
- * @returns the JSON object
- */
- serialize(serializeTexture = false) {
- const serializationObject = {};
- serializationObject.name = this.name;
- serializationObject.capacity = this.capacity;
- serializationObject.cellWidth = this.cellWidth;
- serializationObject.cellHeight = this.cellHeight;
- serializationObject.fogEnabled = this.fogEnabled;
- serializationObject.blendMode = this.blendMode;
- serializationObject.disableDepthWrite = this.disableDepthWrite;
- serializationObject.pixelPerfect = this.pixelPerfect;
- if (this.texture) {
- if (serializeTexture) {
- serializationObject.texture = this.texture.serialize();
- }
- else {
- serializationObject.textureUrl = this.texture.name;
- serializationObject.invertY = this.texture._invertY;
- }
- }
- serializationObject.sprites = [];
- for (const sprite of this.sprites) {
- serializationObject.sprites.push(sprite.serialize());
- }
- serializationObject.metadata = this.metadata;
- return serializationObject;
- }
- /**
- * Parses a JSON object to create a new sprite manager.
- * @param parsedManager The JSON object to parse
- * @param scene The scene to create the sprite manager
- * @param rootUrl The root url to use to load external dependencies like texture
- * @returns the new sprite manager
- */
- static Parse(parsedManager, scene, rootUrl) {
- const manager = new SpriteManager(parsedManager.name, "", parsedManager.capacity, {
- width: parsedManager.cellWidth,
- height: parsedManager.cellHeight,
- }, scene);
- if (parsedManager.fogEnabled !== undefined) {
- manager.fogEnabled = parsedManager.fogEnabled;
- }
- if (parsedManager.blendMode !== undefined) {
- manager.blendMode = parsedManager.blendMode;
- }
- if (parsedManager.disableDepthWrite !== undefined) {
- manager.disableDepthWrite = parsedManager.disableDepthWrite;
- }
- if (parsedManager.pixelPerfect !== undefined) {
- manager.pixelPerfect = parsedManager.pixelPerfect;
- }
- if (parsedManager.metadata !== undefined) {
- manager.metadata = parsedManager.metadata;
- }
- if (parsedManager.texture) {
- manager.texture = Texture.Parse(parsedManager.texture, scene, rootUrl);
- }
- else if (parsedManager.textureName) {
- manager.texture = new Texture(rootUrl + parsedManager.textureUrl, scene, false, parsedManager.invertY !== undefined ? parsedManager.invertY : true);
- }
- for (const parsedSprite of parsedManager.sprites) {
- Sprite.Parse(parsedSprite, manager);
- }
- return manager;
- }
- /**
- * Creates a sprite manager from a snippet saved in a remote file
- * @param name defines the name of the sprite manager to create (can be null or empty to use the one from the json data)
- * @param url defines the url to load from
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a promise that will resolve to the new sprite manager
- */
- static ParseFromFileAsync(name, url, scene, rootUrl = "") {
- return new Promise((resolve, reject) => {
- const request = new WebRequest();
- request.addEventListener("readystatechange", () => {
- if (request.readyState == 4) {
- if (request.status == 200) {
- const serializationObject = JSON.parse(request.responseText);
- const output = SpriteManager.Parse(serializationObject, scene || EngineStore.LastCreatedScene, rootUrl);
- if (name) {
- output.name = name;
- }
- resolve(output);
- }
- else {
- reject("Unable to load the sprite manager");
- }
- }
- });
- request.open("GET", url);
- request.send();
- });
- }
- /**
- * Creates a sprite manager from a snippet saved by the sprite editor
- * @param snippetId defines the snippet to load (can be set to _BLANK to create a default one)
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a promise that will resolve to the new sprite manager
- */
- static ParseFromSnippetAsync(snippetId, scene, rootUrl = "") {
- if (snippetId === "_BLANK") {
- return Promise.resolve(new SpriteManager("Default sprite manager", "//playground.babylonjs.com/textures/player.png", 500, 64, scene));
- }
- return new Promise((resolve, reject) => {
- const request = new WebRequest();
- request.addEventListener("readystatechange", () => {
- if (request.readyState == 4) {
- if (request.status == 200) {
- const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);
- const serializationObject = JSON.parse(snippet.spriteManager);
- const output = SpriteManager.Parse(serializationObject, scene || EngineStore.LastCreatedScene, rootUrl);
- output.snippetId = snippetId;
- resolve(output);
- }
- else {
- reject("Unable to load the snippet " + snippetId);
- }
- }
- });
- request.open("GET", this.SnippetUrl + "/" + snippetId.replace(/#/g, "/"));
- request.send();
- });
- }
- }
- /** Define the Url to load snippets */
- SpriteManager.SnippetUrl = `https://snippet.babylonjs.com`;
- /**
- * Creates a sprite manager from a snippet saved by the sprite editor
- * @deprecated Please use ParseFromSnippetAsync instead
- * @param snippetId defines the snippet to load (can be set to _BLANK to create a default one)
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a promise that will resolve to the new sprite manager
- */
- SpriteManager.CreateFromSnippetAsync = SpriteManager.ParseFromSnippetAsync;
- //# sourceMappingURL=spriteManager.js.map
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