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- import type { IVector3Like, IColor4Like } from "../Maths/math.like";
- import type { Nullable } from "../types";
- /**
- * ThinSprite Class used to represent a thin sprite
- * This is the base class for sprites but can also directly be used with ThinEngine
- * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites
- */
- export declare class ThinSprite {
- /** Gets or sets the cell index in the sprite sheet */
- cellIndex: number;
- /** Gets or sets the cell reference in the sprite sheet, uses sprite's filename when added to sprite sheet */
- cellRef: string;
- /** Gets or sets the current world position */
- position: IVector3Like;
- /** Gets or sets the main color */
- color: IColor4Like;
- /** Gets or sets the width */
- width: number;
- /** Gets or sets the height */
- height: number;
- /** Gets or sets rotation angle */
- angle: number;
- /** Gets or sets a boolean indicating if UV coordinates should be inverted in U axis */
- invertU: boolean;
- /** Gets or sets a boolean indicating if UV coordinates should be inverted in B axis */
- invertV: boolean;
- /** Gets or sets a boolean indicating if the sprite is visible (renderable). Default is true */
- isVisible: boolean;
- /**
- * Returns a boolean indicating if the animation is started
- */
- get animationStarted(): boolean;
- /** Gets the initial key for the animation (setting it will restart the animation) */
- get fromIndex(): number;
- /** Gets or sets the end key for the animation (setting it will restart the animation) */
- get toIndex(): number;
- /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */
- get loopAnimation(): boolean;
- /** Gets or sets the delay between cell changes (setting it will restart the animation) */
- get delay(): number;
- /** @internal */
- _xOffset: number;
- /** @internal */
- _yOffset: number;
- /** @internal */
- _xSize: number;
- /** @internal */
- _ySize: number;
- private _animationStarted;
- protected _loopAnimation: boolean;
- protected _fromIndex: number;
- protected _toIndex: number;
- protected _delay: number;
- private _direction;
- private _time;
- private _onBaseAnimationEnd;
- /**
- * Creates a new Thin Sprite
- */
- constructor();
- /**
- * Starts an animation
- * @param from defines the initial key
- * @param to defines the end key
- * @param loop defines if the animation must loop
- * @param delay defines the start delay (in ms)
- * @param onAnimationEnd defines a callback for when the animation ends
- */
- playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: Nullable<() => void>): void;
- /** Stops current animation (if any) */
- stopAnimation(): void;
- /**
- * @internal
- */
- _animate(deltaTime: number): void;
- }
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