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- import { Observable } from "../Misc/observable";
- import type { IDisposable, Scene } from "../scene";
- import { WebXRSessionManager } from "./webXRSessionManager";
- import { WebXRCamera } from "./webXRCamera";
- import type { WebXRRenderTarget } from "./webXRTypes";
- import { WebXRState } from "./webXRTypes";
- import { WebXRFeaturesManager } from "./webXRFeaturesManager";
- /**
- * Options for setting up XR spectator camera.
- */
- export interface WebXRSpectatorModeOption {
- /**
- * Expected refresh rate (frames per sec) for a spectator camera.
- */
- fps?: number;
- /**
- * The index of rigCameras array in a WebXR camera.
- */
- preferredCameraIndex?: number;
- }
- /**
- * Base set of functionality needed to create an XR experience (WebXRSessionManager, Camera, StateManagement, etc.)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/webXR/webXRExperienceHelpers
- */
- export declare class WebXRExperienceHelper implements IDisposable {
- private _scene;
- private _nonVRCamera;
- private _attachedToElement;
- private _spectatorCamera;
- private _originalSceneAutoClear;
- private _supported;
- private _spectatorMode;
- private _lastTimestamp;
- /**
- * Camera used to render xr content
- */
- camera: WebXRCamera;
- /** A features manager for this xr session */
- featuresManager: WebXRFeaturesManager;
- /**
- * Observers registered here will be triggered after the camera's initial transformation is set
- * This can be used to set a different ground level or an extra rotation.
- *
- * Note that ground level is considered to be at 0. The height defined by the XR camera will be added
- * to the position set after this observable is done executing.
- */
- onInitialXRPoseSetObservable: Observable<WebXRCamera>;
- /**
- * Fires when the state of the experience helper has changed
- */
- onStateChangedObservable: Observable<WebXRState>;
- /** Session manager used to keep track of xr session */
- sessionManager: WebXRSessionManager;
- /**
- * The current state of the XR experience (eg. transitioning, in XR or not in XR)
- */
- state: WebXRState;
- /**
- * Creates a WebXRExperienceHelper
- * @param _scene The scene the helper should be created in
- */
- private constructor();
- /**
- * Creates the experience helper
- * @param scene the scene to attach the experience helper to
- * @returns a promise for the experience helper
- */
- static CreateAsync(scene: Scene): Promise<WebXRExperienceHelper>;
- /**
- * Disposes of the experience helper
- */
- dispose(): void;
- /**
- * Enters XR mode (This must be done within a user interaction in most browsers eg. button click)
- * @param sessionMode options for the XR session
- * @param referenceSpaceType frame of reference of the XR session
- * @param renderTarget the output canvas that will be used to enter XR mode
- * @param sessionCreationOptions optional XRSessionInit object to init the session with
- * @returns promise that resolves after xr mode has entered
- */
- enterXRAsync(sessionMode: XRSessionMode, referenceSpaceType: XRReferenceSpaceType, renderTarget?: WebXRRenderTarget, sessionCreationOptions?: XRSessionInit): Promise<WebXRSessionManager>;
- /**
- * Exits XR mode and returns the scene to its original state
- * @returns promise that resolves after xr mode has exited
- */
- exitXRAsync(): Promise<void>;
- /**
- * Enable spectator mode for desktop VR experiences.
- * When spectator mode is enabled a camera will be attached to the desktop canvas and will
- * display the first rig camera's view on the desktop canvas.
- * Please note that this will degrade performance, as it requires another camera render.
- * It is also not recommended to enable this in devices like the quest, as it brings no benefit there.
- * @param options giving WebXRSpectatorModeOption for specutator camera to setup when the spectator mode is enabled.
- */
- enableSpectatorMode(options?: WebXRSpectatorModeOption): void;
- /**
- * Disable spectator mode for desktop VR experiences.
- */
- disableSpecatatorMode(): void;
- private _switchSpectatorMode;
- private _nonXRToXRCamera;
- private _setState;
- }
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