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- import { UniversalCamera } from "../../Cameras/universalCamera";
- import type { Scene } from "../../scene";
- import { Vector3 } from "../../Maths/math.vector";
- /**
- * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
- */
- export declare class AnaglyphUniversalCamera extends UniversalCamera {
- /**
- * Creates a new AnaglyphUniversalCamera
- * @param name defines camera name
- * @param position defines initial position
- * @param interaxialDistance defines distance between each color axis
- * @param scene defines the hosting scene
- */
- constructor(name: string, position: Vector3, interaxialDistance: number, scene?: Scene);
- /**
- * Gets camera class name
- * @returns AnaglyphUniversalCamera
- */
- getClassName(): string;
- protected _setRigMode: () => void;
- }
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