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- import { InternalTexture } from "./internalTexture";
- /**
- * Class used to store an external texture (like GPUExternalTexture in WebGPU)
- */
- export declare class ExternalTexture {
- /**
- * Checks if a texture is an external or internal texture
- * @param texture the external or internal texture
- * @returns true if the texture is an external texture, else false
- */
- static IsExternalTexture(texture: ExternalTexture | InternalTexture): texture is ExternalTexture;
- private _video;
- /**
- * Get the class name of the texture.
- * @returns "ExternalTexture"
- */
- getClassName(): string;
- /**
- * Gets the underlying texture object
- */
- get underlyingResource(): any;
- /**
- * Gets a boolean indicating if the texture uses mipmaps
- */
- useMipMaps: boolean;
- /**
- * The type of the underlying texture is implementation dependent, so return "UNDEFINED" for the type
- */
- readonly type = 16;
- /**
- * The format of the underlying texture is implementation dependent, so return "UNDEFINED" for the format
- */
- readonly format = 4294967295;
- /**
- * Gets the unique id of this texture
- */
- readonly uniqueId: number;
- /**
- * Constructs the texture
- * @param video The video the texture should be wrapped around
- */
- constructor(video: HTMLVideoElement);
- /**
- * Get if the texture is ready to be used (downloaded, converted, mip mapped...).
- * @returns true if fully ready
- */
- isReady(): boolean;
- /**
- * Dispose the texture and release its associated resources.
- */
- dispose(): void;
- }
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