12345678910111213141516171819202122232425 |
- import type { Nullable } from "../types";
- import type { Camera } from "../Cameras/camera";
- import type { PostProcessOptions } from "./postProcess";
- import { PostProcess } from "./postProcess";
- import type { AbstractEngine } from "../Engines/abstractEngine";
- import "../Shaders/fxaa.fragment";
- import "../Shaders/fxaa.vertex";
- import type { Scene } from "../scene";
- /**
- * Fxaa post process
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa
- */
- export declare class FxaaPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "FxaaPostProcess" string
- */
- getClassName(): string;
- constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
- private _getDefines;
- /**
- * @internal
- */
- static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): FxaaPostProcess;
- }
|