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- import { TouchCamera } from "./touchCamera";
- import type { Scene } from "../scene";
- import { Vector3 } from "../Maths/math.vector";
- import "../Gamepads/gamepadSceneComponent";
- /**
- * The Universal Camera is the one to choose for first person shooter type games, and works with all the keyboard, mouse, touch and gamepads. This replaces the earlier Free Camera,
- * which still works and will still be found in many Playgrounds.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
- */
- export declare class UniversalCamera extends TouchCamera {
- /**
- * Defines the gamepad rotation sensibility.
- * This is the threshold from when rotation starts to be accounted for to prevent jittering.
- */
- get gamepadAngularSensibility(): number;
- set gamepadAngularSensibility(value: number);
- /**
- * Defines the gamepad move sensibility.
- * This is the threshold from when moving starts to be accounted for to prevent jittering.
- */
- get gamepadMoveSensibility(): number;
- set gamepadMoveSensibility(value: number);
- /**
- * The Universal Camera is the one to choose for first person shooter type games, and works with all the keyboard, mouse, touch and gamepads. This replaces the earlier Free Camera,
- * which still works and will still be found in many Playgrounds.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
- * @param name Define the name of the camera in the scene
- * @param position Define the start position of the camera in the scene
- * @param scene Define the scene the camera belongs to
- */
- constructor(name: string, position: Vector3, scene?: Scene);
- /**
- * Gets the current object class name.
- * @returns the class name
- */
- getClassName(): string;
- }
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