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- /**
- * Class used to represent data loading progression
- */
- export declare class SceneLoaderFlags {
- private static _ForceFullSceneLoadingForIncremental;
- private static _ShowLoadingScreen;
- private static _CleanBoneMatrixWeights;
- private static _LoggingLevel;
- /**
- * Gets or sets a boolean indicating if entire scene must be loaded even if scene contains incremental data
- */
- static get ForceFullSceneLoadingForIncremental(): boolean;
- static set ForceFullSceneLoadingForIncremental(value: boolean);
- /**
- * Gets or sets a boolean indicating if loading screen must be displayed while loading a scene
- */
- static get ShowLoadingScreen(): boolean;
- static set ShowLoadingScreen(value: boolean);
- /**
- * Defines the current logging level (while loading the scene)
- * @ignorenaming
- */
- static get loggingLevel(): number;
- static set loggingLevel(value: number);
- /**
- * Gets or set a boolean indicating if matrix weights must be cleaned upon loading
- */
- static get CleanBoneMatrixWeights(): boolean;
- static set CleanBoneMatrixWeights(value: boolean);
- }
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