WangZixian fecfac1207 TEXT 1 viikko sitten
..
Actions fecfac1207 TEXT 1 viikko sitten
Animations fecfac1207 TEXT 1 viikko sitten
Audio fecfac1207 TEXT 1 viikko sitten
BakedVertexAnimation fecfac1207 TEXT 1 viikko sitten
Behaviors fecfac1207 TEXT 1 viikko sitten
Bones fecfac1207 TEXT 1 viikko sitten
Buffers fecfac1207 TEXT 1 viikko sitten
Cameras fecfac1207 TEXT 1 viikko sitten
Collisions fecfac1207 TEXT 1 viikko sitten
Compat fecfac1207 TEXT 1 viikko sitten
Compute fecfac1207 TEXT 1 viikko sitten
Culling fecfac1207 TEXT 1 viikko sitten
Debug fecfac1207 TEXT 1 viikko sitten
Decorators fecfac1207 TEXT 1 viikko sitten
DeviceInput fecfac1207 TEXT 1 viikko sitten
Engines fecfac1207 TEXT 1 viikko sitten
Events fecfac1207 TEXT 1 viikko sitten
FlowGraph fecfac1207 TEXT 1 viikko sitten
Gamepads fecfac1207 TEXT 1 viikko sitten
Gizmos fecfac1207 TEXT 1 viikko sitten
Helpers fecfac1207 TEXT 1 viikko sitten
Inputs fecfac1207 TEXT 1 viikko sitten
Instrumentation fecfac1207 TEXT 1 viikko sitten
Layers fecfac1207 TEXT 1 viikko sitten
Legacy fecfac1207 TEXT 1 viikko sitten
LensFlares fecfac1207 TEXT 1 viikko sitten
Lights fecfac1207 TEXT 1 viikko sitten
Loading fecfac1207 TEXT 1 viikko sitten
Materials fecfac1207 TEXT 1 viikko sitten
Maths fecfac1207 TEXT 1 viikko sitten
Meshes fecfac1207 TEXT 1 viikko sitten
Misc fecfac1207 TEXT 1 viikko sitten
Morph fecfac1207 TEXT 1 viikko sitten
Navigation fecfac1207 TEXT 1 viikko sitten
ObjectModel fecfac1207 TEXT 1 viikko sitten
Offline fecfac1207 TEXT 1 viikko sitten
Particles fecfac1207 TEXT 1 viikko sitten
Physics fecfac1207 TEXT 1 viikko sitten
PostProcesses fecfac1207 TEXT 1 viikko sitten
Probes fecfac1207 TEXT 1 viikko sitten
Rendering fecfac1207 TEXT 1 viikko sitten
Shaders fecfac1207 TEXT 1 viikko sitten
ShadersWGSL fecfac1207 TEXT 1 viikko sitten
Sprites fecfac1207 TEXT 1 viikko sitten
States fecfac1207 TEXT 1 viikko sitten
XR fecfac1207 TEXT 1 viikko sitten
assets fecfac1207 TEXT 1 viikko sitten
IAccessibilityTag.d.ts fecfac1207 TEXT 1 viikko sitten
IAccessibilityTag.js fecfac1207 TEXT 1 viikko sitten
IAccessibilityTag.js.map fecfac1207 TEXT 1 viikko sitten
NOTICE.md fecfac1207 TEXT 1 viikko sitten
abstractScene.d.ts fecfac1207 TEXT 1 viikko sitten
abstractScene.js fecfac1207 TEXT 1 viikko sitten
abstractScene.js.map fecfac1207 TEXT 1 viikko sitten
assetContainer.d.ts fecfac1207 TEXT 1 viikko sitten
assetContainer.js fecfac1207 TEXT 1 viikko sitten
assetContainer.js.map fecfac1207 TEXT 1 viikko sitten
index.d.ts fecfac1207 TEXT 1 viikko sitten
index.js fecfac1207 TEXT 1 viikko sitten
index.js.map fecfac1207 TEXT 1 viikko sitten
license.md fecfac1207 TEXT 1 viikko sitten
node.d.ts fecfac1207 TEXT 1 viikko sitten
node.js fecfac1207 TEXT 1 viikko sitten
node.js.map fecfac1207 TEXT 1 viikko sitten
package.json fecfac1207 TEXT 1 viikko sitten
readme.md fecfac1207 TEXT 1 viikko sitten
scene.d.ts fecfac1207 TEXT 1 viikko sitten
scene.js fecfac1207 TEXT 1 viikko sitten
scene.js.map fecfac1207 TEXT 1 viikko sitten
sceneComponent.d.ts fecfac1207 TEXT 1 viikko sitten
sceneComponent.js fecfac1207 TEXT 1 viikko sitten
sceneComponent.js.map fecfac1207 TEXT 1 viikko sitten
tslib.es6.js fecfac1207 TEXT 1 viikko sitten
types.d.ts fecfac1207 TEXT 1 viikko sitten
types.js fecfac1207 TEXT 1 viikko sitten
types.js.map fecfac1207 TEXT 1 viikko sitten

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.