WangZixian fecfac1207 TEXT 1 Minggu lalu
..
Actions fecfac1207 TEXT 1 Minggu lalu
Animations fecfac1207 TEXT 1 Minggu lalu
Audio fecfac1207 TEXT 1 Minggu lalu
BakedVertexAnimation fecfac1207 TEXT 1 Minggu lalu
Behaviors fecfac1207 TEXT 1 Minggu lalu
Bones fecfac1207 TEXT 1 Minggu lalu
Buffers fecfac1207 TEXT 1 Minggu lalu
Cameras fecfac1207 TEXT 1 Minggu lalu
Collisions fecfac1207 TEXT 1 Minggu lalu
Compat fecfac1207 TEXT 1 Minggu lalu
Compute fecfac1207 TEXT 1 Minggu lalu
Culling fecfac1207 TEXT 1 Minggu lalu
Debug fecfac1207 TEXT 1 Minggu lalu
Decorators fecfac1207 TEXT 1 Minggu lalu
DeviceInput fecfac1207 TEXT 1 Minggu lalu
Engines fecfac1207 TEXT 1 Minggu lalu
Events fecfac1207 TEXT 1 Minggu lalu
FlowGraph fecfac1207 TEXT 1 Minggu lalu
Gamepads fecfac1207 TEXT 1 Minggu lalu
Gizmos fecfac1207 TEXT 1 Minggu lalu
Helpers fecfac1207 TEXT 1 Minggu lalu
Inputs fecfac1207 TEXT 1 Minggu lalu
Instrumentation fecfac1207 TEXT 1 Minggu lalu
Layers fecfac1207 TEXT 1 Minggu lalu
Legacy fecfac1207 TEXT 1 Minggu lalu
LensFlares fecfac1207 TEXT 1 Minggu lalu
Lights fecfac1207 TEXT 1 Minggu lalu
Loading fecfac1207 TEXT 1 Minggu lalu
Materials fecfac1207 TEXT 1 Minggu lalu
Maths fecfac1207 TEXT 1 Minggu lalu
Meshes fecfac1207 TEXT 1 Minggu lalu
Misc fecfac1207 TEXT 1 Minggu lalu
Morph fecfac1207 TEXT 1 Minggu lalu
Navigation fecfac1207 TEXT 1 Minggu lalu
ObjectModel fecfac1207 TEXT 1 Minggu lalu
Offline fecfac1207 TEXT 1 Minggu lalu
Particles fecfac1207 TEXT 1 Minggu lalu
Physics fecfac1207 TEXT 1 Minggu lalu
PostProcesses fecfac1207 TEXT 1 Minggu lalu
Probes fecfac1207 TEXT 1 Minggu lalu
Rendering fecfac1207 TEXT 1 Minggu lalu
Shaders fecfac1207 TEXT 1 Minggu lalu
ShadersWGSL fecfac1207 TEXT 1 Minggu lalu
Sprites fecfac1207 TEXT 1 Minggu lalu
States fecfac1207 TEXT 1 Minggu lalu
XR fecfac1207 TEXT 1 Minggu lalu
assets fecfac1207 TEXT 1 Minggu lalu
IAccessibilityTag.d.ts fecfac1207 TEXT 1 Minggu lalu
IAccessibilityTag.js fecfac1207 TEXT 1 Minggu lalu
IAccessibilityTag.js.map fecfac1207 TEXT 1 Minggu lalu
NOTICE.md fecfac1207 TEXT 1 Minggu lalu
abstractScene.d.ts fecfac1207 TEXT 1 Minggu lalu
abstractScene.js fecfac1207 TEXT 1 Minggu lalu
abstractScene.js.map fecfac1207 TEXT 1 Minggu lalu
assetContainer.d.ts fecfac1207 TEXT 1 Minggu lalu
assetContainer.js fecfac1207 TEXT 1 Minggu lalu
assetContainer.js.map fecfac1207 TEXT 1 Minggu lalu
index.d.ts fecfac1207 TEXT 1 Minggu lalu
index.js fecfac1207 TEXT 1 Minggu lalu
index.js.map fecfac1207 TEXT 1 Minggu lalu
license.md fecfac1207 TEXT 1 Minggu lalu
node.d.ts fecfac1207 TEXT 1 Minggu lalu
node.js fecfac1207 TEXT 1 Minggu lalu
node.js.map fecfac1207 TEXT 1 Minggu lalu
package.json fecfac1207 TEXT 1 Minggu lalu
readme.md fecfac1207 TEXT 1 Minggu lalu
scene.d.ts fecfac1207 TEXT 1 Minggu lalu
scene.js fecfac1207 TEXT 1 Minggu lalu
scene.js.map fecfac1207 TEXT 1 Minggu lalu
sceneComponent.d.ts fecfac1207 TEXT 1 Minggu lalu
sceneComponent.js fecfac1207 TEXT 1 Minggu lalu
sceneComponent.js.map fecfac1207 TEXT 1 Minggu lalu
tslib.es6.js fecfac1207 TEXT 1 Minggu lalu
types.d.ts fecfac1207 TEXT 1 Minggu lalu
types.js fecfac1207 TEXT 1 Minggu lalu
types.js.map fecfac1207 TEXT 1 Minggu lalu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.