WangZixian fecfac1207 TEXT пре 1 недеља
..
Actions fecfac1207 TEXT пре 1 недеља
Animations fecfac1207 TEXT пре 1 недеља
Audio fecfac1207 TEXT пре 1 недеља
BakedVertexAnimation fecfac1207 TEXT пре 1 недеља
Behaviors fecfac1207 TEXT пре 1 недеља
Bones fecfac1207 TEXT пре 1 недеља
Buffers fecfac1207 TEXT пре 1 недеља
Cameras fecfac1207 TEXT пре 1 недеља
Collisions fecfac1207 TEXT пре 1 недеља
Compat fecfac1207 TEXT пре 1 недеља
Compute fecfac1207 TEXT пре 1 недеља
Culling fecfac1207 TEXT пре 1 недеља
Debug fecfac1207 TEXT пре 1 недеља
Decorators fecfac1207 TEXT пре 1 недеља
DeviceInput fecfac1207 TEXT пре 1 недеља
Engines fecfac1207 TEXT пре 1 недеља
Events fecfac1207 TEXT пре 1 недеља
FlowGraph fecfac1207 TEXT пре 1 недеља
Gamepads fecfac1207 TEXT пре 1 недеља
Gizmos fecfac1207 TEXT пре 1 недеља
Helpers fecfac1207 TEXT пре 1 недеља
Inputs fecfac1207 TEXT пре 1 недеља
Instrumentation fecfac1207 TEXT пре 1 недеља
Layers fecfac1207 TEXT пре 1 недеља
Legacy fecfac1207 TEXT пре 1 недеља
LensFlares fecfac1207 TEXT пре 1 недеља
Lights fecfac1207 TEXT пре 1 недеља
Loading fecfac1207 TEXT пре 1 недеља
Materials fecfac1207 TEXT пре 1 недеља
Maths fecfac1207 TEXT пре 1 недеља
Meshes fecfac1207 TEXT пре 1 недеља
Misc fecfac1207 TEXT пре 1 недеља
Morph fecfac1207 TEXT пре 1 недеља
Navigation fecfac1207 TEXT пре 1 недеља
ObjectModel fecfac1207 TEXT пре 1 недеља
Offline fecfac1207 TEXT пре 1 недеља
Particles fecfac1207 TEXT пре 1 недеља
Physics fecfac1207 TEXT пре 1 недеља
PostProcesses fecfac1207 TEXT пре 1 недеља
Probes fecfac1207 TEXT пре 1 недеља
Rendering fecfac1207 TEXT пре 1 недеља
Shaders fecfac1207 TEXT пре 1 недеља
ShadersWGSL fecfac1207 TEXT пре 1 недеља
Sprites fecfac1207 TEXT пре 1 недеља
States fecfac1207 TEXT пре 1 недеља
XR fecfac1207 TEXT пре 1 недеља
assets fecfac1207 TEXT пре 1 недеља
IAccessibilityTag.d.ts fecfac1207 TEXT пре 1 недеља
IAccessibilityTag.js fecfac1207 TEXT пре 1 недеља
IAccessibilityTag.js.map fecfac1207 TEXT пре 1 недеља
NOTICE.md fecfac1207 TEXT пре 1 недеља
abstractScene.d.ts fecfac1207 TEXT пре 1 недеља
abstractScene.js fecfac1207 TEXT пре 1 недеља
abstractScene.js.map fecfac1207 TEXT пре 1 недеља
assetContainer.d.ts fecfac1207 TEXT пре 1 недеља
assetContainer.js fecfac1207 TEXT пре 1 недеља
assetContainer.js.map fecfac1207 TEXT пре 1 недеља
index.d.ts fecfac1207 TEXT пре 1 недеља
index.js fecfac1207 TEXT пре 1 недеља
index.js.map fecfac1207 TEXT пре 1 недеља
license.md fecfac1207 TEXT пре 1 недеља
node.d.ts fecfac1207 TEXT пре 1 недеља
node.js fecfac1207 TEXT пре 1 недеља
node.js.map fecfac1207 TEXT пре 1 недеља
package.json fecfac1207 TEXT пре 1 недеља
readme.md fecfac1207 TEXT пре 1 недеља
scene.d.ts fecfac1207 TEXT пре 1 недеља
scene.js fecfac1207 TEXT пре 1 недеља
scene.js.map fecfac1207 TEXT пре 1 недеља
sceneComponent.d.ts fecfac1207 TEXT пре 1 недеља
sceneComponent.js fecfac1207 TEXT пре 1 недеља
sceneComponent.js.map fecfac1207 TEXT пре 1 недеља
tslib.es6.js fecfac1207 TEXT пре 1 недеља
types.d.ts fecfac1207 TEXT пре 1 недеља
types.js fecfac1207 TEXT пре 1 недеља
types.js.map fecfac1207 TEXT пре 1 недеља

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.