WangZixian fecfac1207 TEXT 1 週間 前
..
Actions fecfac1207 TEXT 1 週間 前
Animations fecfac1207 TEXT 1 週間 前
Audio fecfac1207 TEXT 1 週間 前
BakedVertexAnimation fecfac1207 TEXT 1 週間 前
Behaviors fecfac1207 TEXT 1 週間 前
Bones fecfac1207 TEXT 1 週間 前
Buffers fecfac1207 TEXT 1 週間 前
Cameras fecfac1207 TEXT 1 週間 前
Collisions fecfac1207 TEXT 1 週間 前
Compat fecfac1207 TEXT 1 週間 前
Compute fecfac1207 TEXT 1 週間 前
Culling fecfac1207 TEXT 1 週間 前
Debug fecfac1207 TEXT 1 週間 前
Decorators fecfac1207 TEXT 1 週間 前
DeviceInput fecfac1207 TEXT 1 週間 前
Engines fecfac1207 TEXT 1 週間 前
Events fecfac1207 TEXT 1 週間 前
FlowGraph fecfac1207 TEXT 1 週間 前
Gamepads fecfac1207 TEXT 1 週間 前
Gizmos fecfac1207 TEXT 1 週間 前
Helpers fecfac1207 TEXT 1 週間 前
Inputs fecfac1207 TEXT 1 週間 前
Instrumentation fecfac1207 TEXT 1 週間 前
Layers fecfac1207 TEXT 1 週間 前
Legacy fecfac1207 TEXT 1 週間 前
LensFlares fecfac1207 TEXT 1 週間 前
Lights fecfac1207 TEXT 1 週間 前
Loading fecfac1207 TEXT 1 週間 前
Materials fecfac1207 TEXT 1 週間 前
Maths fecfac1207 TEXT 1 週間 前
Meshes fecfac1207 TEXT 1 週間 前
Misc fecfac1207 TEXT 1 週間 前
Morph fecfac1207 TEXT 1 週間 前
Navigation fecfac1207 TEXT 1 週間 前
ObjectModel fecfac1207 TEXT 1 週間 前
Offline fecfac1207 TEXT 1 週間 前
Particles fecfac1207 TEXT 1 週間 前
Physics fecfac1207 TEXT 1 週間 前
PostProcesses fecfac1207 TEXT 1 週間 前
Probes fecfac1207 TEXT 1 週間 前
Rendering fecfac1207 TEXT 1 週間 前
Shaders fecfac1207 TEXT 1 週間 前
ShadersWGSL fecfac1207 TEXT 1 週間 前
Sprites fecfac1207 TEXT 1 週間 前
States fecfac1207 TEXT 1 週間 前
XR fecfac1207 TEXT 1 週間 前
assets fecfac1207 TEXT 1 週間 前
IAccessibilityTag.d.ts fecfac1207 TEXT 1 週間 前
IAccessibilityTag.js fecfac1207 TEXT 1 週間 前
IAccessibilityTag.js.map fecfac1207 TEXT 1 週間 前
NOTICE.md fecfac1207 TEXT 1 週間 前
abstractScene.d.ts fecfac1207 TEXT 1 週間 前
abstractScene.js fecfac1207 TEXT 1 週間 前
abstractScene.js.map fecfac1207 TEXT 1 週間 前
assetContainer.d.ts fecfac1207 TEXT 1 週間 前
assetContainer.js fecfac1207 TEXT 1 週間 前
assetContainer.js.map fecfac1207 TEXT 1 週間 前
index.d.ts fecfac1207 TEXT 1 週間 前
index.js fecfac1207 TEXT 1 週間 前
index.js.map fecfac1207 TEXT 1 週間 前
license.md fecfac1207 TEXT 1 週間 前
node.d.ts fecfac1207 TEXT 1 週間 前
node.js fecfac1207 TEXT 1 週間 前
node.js.map fecfac1207 TEXT 1 週間 前
package.json fecfac1207 TEXT 1 週間 前
readme.md fecfac1207 TEXT 1 週間 前
scene.d.ts fecfac1207 TEXT 1 週間 前
scene.js fecfac1207 TEXT 1 週間 前
scene.js.map fecfac1207 TEXT 1 週間 前
sceneComponent.d.ts fecfac1207 TEXT 1 週間 前
sceneComponent.js fecfac1207 TEXT 1 週間 前
sceneComponent.js.map fecfac1207 TEXT 1 週間 前
tslib.es6.js fecfac1207 TEXT 1 週間 前
types.d.ts fecfac1207 TEXT 1 週間 前
types.js fecfac1207 TEXT 1 週間 前
types.js.map fecfac1207 TEXT 1 週間 前

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.